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Peter Duke

Peter Duke – Technologist | Creative Director | Problem Solver

Non-PhotoRealistic Rendering for the Masses

The thing that I like about NPR is that it allows the creation of an image that suspends disbelief.

The CMOS Sensor Squared [CR2]

Is this a Medium Format Disruption and is Hasselblad Toast?

Peter Duke’s first meal as a Zombie

I ran into some VERY COOL folks from at the 2010 Computer Game Developer’s Conference, and heck, they interviewed me… right here! Big thanks to Marc Jackson!

Re-Architecting This Site

I had a change of heart today, and I’m moving things around on this site. Give me a little bit, and I’ll have things worked out in a jiffy.

GDC 2010

The high level architecture in many game engines creates an abstraction layer that buffers developers (and publishers) from platform specific issues that have forced many into a XBox or PS3 decision tree. PC capabilities are still supreme, but with waning market-share, keeping those tools in the hands of independents is going to be an increasing challenge.

Yosemite Portraits

Who else would bring a seamless background to Tuolumne Meadow?

Right and Left are Linear Constructs of a 20th Century Media-Constrained Two-Party System

Why would you belong to a party that would have you?

clipClouds – An Idea

In a virtualized world, portability across environments is key

Once More into the Breach…

Me Me Me, I I I

Kinda Zen

I have been reading Kevin Kelly’s “Out of Control” for months now. It is one of those books where you read a few pages, and then you need to go lay down. It puts a zap on your head. Anyway, he talks about Rodney Brooks’s generic recipe for distributed control: Do simple things first. Learn [...]

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