Timeplay’s business problem was “how do you create compelling videogame experiences for entire audiences, in a movie theater?”
Tetris Cup
The Tetris Company’s challenge was to define a 21st Century virtual sport with spectator appeal.
Timeplay’s business problem was “how do you create compelling videogame experiences for entire audiences, in a movie theater?”
The Tetris Company’s challenge was to define a 21st Century virtual sport with spectator appeal.