
Timeplay’s business problem was “how do you create compelling videogame experiences for entire audiences, in a movie theater?”
What Medium does the Message Want?

Timeplay’s business problem was “how do you create compelling videogame experiences for entire audiences, in a movie theater?”
Copyright ©2012 · Peter Duke Media Services L.L.C.
© Copyright 2011 Peter Duke Media Services L.L.C. · All Rights Reserved